Thing::Thing() { } ~Thing::Thing() { } void Thing::Move(int X, int Y) { x = X; y = Y; } void Thing::Kill() { dead = true; } int Thing::GetX(); { return x; } int Thing::GetY(); { return y; } int Thing::GetMass() { return mass; } bool Thing::Dead() { return dead; } //////////////////////////////////////////////////////////////////////////////////////// Particle::Particle() { } Particle::Particle( int X, int Y ) { x = X; y = Y; color.red = 1; color.blue = 1; color.green = 1; mass = 1; } Particle::Particle( int X, int Y, RBG Color ) { x=X; y=Y; color.red = Color.red; color.blue = Color.blue; color.green = Color.green; mass = 1; } Particle::Particle( int X, int Y, RBG Color, int Mass ) { x=X; y=Y; color.red = Color.red; color.blue = Color.blue; color.green = Color.green; mass = Mass; } ~Particle() {} RBG Particle::GetRBG() { return color; } int Particle::GetAge() { return age; } /////////////////////////////////////////////////////////////////////////////////////// //class Object::Object(); Object::Object( int x, int y, ); Object::Object( int x, int y, Image images ); Object::Object( int x, int y, Image images, int mass ); ~Object::Object(); Image Object::GetImage();