------------------------------------------------------ PHASE 1: Kill Drakonids There are 2 types: Chromatic and Colored. Chromatic Drakonid: - Very Good Resistances to magic schools. - Around 30K Health. Colored Drakonid: The color of the drakonid seems to be determined by the breaths you get from Chromaggus. ie..if you get Frost and Corrosive breaths from Chromaggus then you get Blue and Green Drakonids for the Phase 1 of Nefarian. Some people suggested that it is not neccesaraly depends on Chromagus breath and might be a random combination of two. It takes around 40 to 50 kills to get to Stage 2. RED - Melee dmg 200-600 - Fire DoT - Highly Resistant to fire BLACK - Melee dmg 200-600 - Fire dd 1500-2000 - High Resistance to fire and shadow GREEN - Melee dmg 200-500 - Stun (4 sec duration) - High Resistance to nature BLUE - Melee dmg 400 - Frost dd around 1000 - Debuff - attack speed -50%, cast time+50%, movement speed reduced to 70% - High Resistance to frost and arcane BRONZE - Arcane dd around 900 - Debuff - attack speed-25%, cast time+50% - High Resistance to arcane NEFARIUS ABILITIES : PHASE 1 - Shadow Bolt - 1000-1200 damage - Shadow Rain - AoE 600-1000 damage - Silence - 5s duration (can be dispelled) - Mind Control - MC a single target PHASE 2 : Fight Nefarian the Dragon NEFARIAN ABILITIES: - AoE Fear - A 5 Second Fear that reduces target Aggro - Debuff - Heal Reducing effect by 75% (applied to random melee target) - Yell of Nefarian - Class Specific Debuff - A specific class ability is used to Nefarians advantage: + Warrior - Get stuck in berseker stance + Priest - Healing spells cast a debuff on the target,which deals 175-225 damage/sec(stackable!) - at this Nefarion debuff all priests should stop healing completely + Druid - Get stuck in cat form + Mage - Polymorph nearby random raid members + Warlock - Summon 1-2 per warlock Infernos to attack the raid + Rogue - Teleports in front of Nefarian and stuns them + Hunter - Ranged weapon is broken (0 durability) + Shaman - Totems benefit Nefarian PHASE 3 : At 20% Nefarian revives the Drakonids as around fifty 60 Elite Constructs (skellies same as in Scholomance which hit pretty hard but the main strategy seems to be AE here)